Crimbo 13 spoilers

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Crimbo 13 spoilers

Post  Splaterpunk on Sun Dec 15, 2013 11:10 am

SPOILER ALERT:  GO NO FARTHER IF YOU DONT WANT HELP FOR THE WARBEARS!


What ive figured out, through wiki or spading

1: Drink the booze Crimbotown.  It helps with the supercold in the Fortress
2: 8 hoverbelt pieces give you a hoverbelt
3: The belt has 5? charges initially, and each battery will give you another 5? charges
4: The second level beasties drop 2 watsists
5: the 2nd level beasties can also drop requesition boxes.
6: the req boxes, when used, seem to drop single use items, that give you Giros, food, and jokes.  I have not used many of these yet.

7: one thing that will drop from the req boxes is an ID badge.  this seems to let you into the third level, one time use.  
8: the 3rd level drops thie good stuff.  I got a warbear empathy chip, that gave me a skill that is not even initialized yet!

All for now.  More to come.
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Re: Crimbo 13 spoilers

Post  Splaterpunk on Sun Dec 15, 2013 11:32 am

More things
The induction oven gives you a workshop, that seems to copy the first thing you cook that day

the Joke drone sends someone a joke. (one time)

the Gyro activates a message, but does not seem to do anything....yet. Future is mentioned in the description, though
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